Players may sometimes notice a Shaman slowly working on a mob with a two-handed weapon. From level 20, this provides mounted speed movement far earlier than any other class. Similar to Druids, Shamans gain a mobile form through the Ghost Wolf ability. Ranged spell casting is often the safest route, as it is less dependent on gear and weapons than Enhancement. Shamans often need to tread lightly in dense areas but can still quest effectively without too much trouble. Warrior and Rogues are gear dependent and have the hardest time leveling, while Hunters and Warlocks have pets to sponge up the damage. Shamans are perfectly average when compared to most other classes. They bring powerful buffs to the party as a result and are often brought to raids more for support than their raw DPS or healing numbers. Regardless of which style they take, they are attuned with the elements of earth, water, air, and fire, tossing totems from each onto the ground and gaining a buff or causing a debuff to an opponent. Shamans are another of the few classes that have a broad range of roles and play styles, as they can be either ranged healers, spell casters, or melee fighters. They had encountered a Shaman: the Horde exclusive class with amazing versatility and party management. Many Alliance players initially found themselves confused when they saw a Tauren, slamming these strange wooden totems into the ground and hurling lightning towards their target. This was a rather big deal in the game upon first release, as the options weren't even visible in the opposite faction. Of all the classes in World of Warcraft: Classic, two are limited by faction: Paladins for the Alliance, and Shamans for the Horde.
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